no-name raytracer
"
on the bleeding edge of ball-plane visuals
"
features implemented
primitives
basic geometric shapes
subdivision surfaces
CSG
lightsources
point, area and volume lightsources
shaders
procedural shaders
bitmaps
self-shadowing volume shaders
realistic camera model
focal distance
aperture (DOF)
shutter speed (motion blur)
global illumination
sampled ambient lighting
system
multi-threaded